Star Trek: Fleet Command is a player versus player (pvp) game designed by Scopely for mobile game play. I have played it almost daily for over a month at the time of this writing. Simply put; Star Trek: Fleet Command could have been a great game. It Isn’t
If you choose to play this game be prepared to pay a lot of money, or advance extremely slowly to the point of standstill.
The first 10 to 15 levels are really fun. There’s a steep learning curve, but the basics are easy to grasp in a short amount of time. The pvp aspect is more fun than the missions and really makes the game, and that at least improves as you exceed level 15.
Unfortunately once you advance past the 15th level the resources required to advance become harder and harder to obtain to the point of impossibility without spending several hundred dollars just to be the least bit competitive or no longer progress at all.
I’m not opposed to spending money on a game if it’s good and I get real bang for my buck, but Star Trek: Fleet Command is designed to milk players of their cash without delivering any real satisfaction. The packages available in the game aren’t particularly helpful and don’t really improve the game play much if at all.
After buying one package and using it to level up your ships, officers or station you just get stuck at another level until you’re willing to shell out even more cash for an even more expensive package. I’m at level 17, with some seriously good pvp stats, and I’m stuck again after spending more money than I care to admit.
Once you buy a $4.99 package it disappears forever and you can only buy the more expensive packages. Eventually, it seems only the $99 packages remain. This kind of intentional milking of players is unethical, especially since the money spent doesn’t really improve the playing experience.
This review is about genuine disappointment. When other players have complained and left the game, I kept playing and hoping to prove them wrong. I’ve played through and paid through some of the worst sticking points in the game. I endured the insane number of bugs in the beginning. I fully embraced the PvP aspect to the point I have some of the best PvP stats for my level than many other players I encounter. But at this point I’m just done.
It’s not fun anymore. The reward isn’t worth the grind. The sales aren’t worth the cash.
I won’t be uninstalling the app immediately. I might give it another week, but not another dollar. I’ll probably do a couple maneuvers or something to see if anything changes, but if this game does not improve significantly soon. I’m gone forever.
Star Trek: Fleet Command is the worst pay to win game I’ve ever encountered. It’s nonstop frustration because of the in game cost vs resource availability is horribly skewed. What makes it worse is the potential this game had for being great. It’s not a great game.
After about another month of checking in, the game never got any better. I did delete the game.
2 thoughts on “Star Trek Fleet Command Could Have Been Great. It Isn’t”
The new update pushes the money grabbing to a whole new level. 820k tritanium to upgrade only 1 ship part on a tier 3 Kehra. That is 400 – 450 hours of mining.
The game is horrendous. It’s not even a game, it’s just a way for the creators to rip people off. Reminds me of a bad grepolis. A very bad one. I didn’t last more than a day because it became intolerable
Shouldn’t have to spend money. Monetization has ruined this and all others.
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